
I even tried survival and just couldn't care cause I already learned how everything works. Lastly, there isn't much to do once you've beaten the game. I needed to go to other maps but there was no indication on screen or in audio. For a while around the third hour or so I sat in my base with no objectives wondering what I was supposed to do. I'd hype myself up thinking "woo I beat the game!" Only I was faced with yet another task requiring 10K carbonium.

The last part where you turn on the portal had step after step. The ending objectives were not completely clear and some of the missions were confusing, but I was able to finally get through it. I don't mean decrease the time between events or make more random weather events, I mean throw some bigger baddies at my walls. A lot of the stronger enemies like what you see on the last wave aren't really seen all that much, and the hordes that attack your base seem to mostly all be base level mobs, so where is the ramp? I beat the game with mid level tech, so I think the difficulty could be higher. A lot of damaging events like meteor storms and lava rocks spawn based on where you are. Factorio looks like mud and Satisfactory gets WAY too complex the farther up the tech tree you get. This is actually the first game in this genre that's I've finished. All materials are simply added to your global pool, and I think that is a fantastic design choice. This game is similar but doesn't force you to use conveyor belts that take up space. Factorio looks like mud and Satisfactory gets WAY too I thoroughly enjoyed my 18 hour play through of this game, despite hating Factorio.

I thoroughly enjoyed my 18 hour play through of this game, despite hating Factorio. Where is the meat of the game? What does it excel at? I played it on Game Pass and got bored after 5 hours. The production/automation is heavily simplified (barely a step above Supreme Commander) so it's not that engaging, the enemy waves/base defense are not really something to worry about too much (none of the tension of something like They Are Billions), and the campaign is just tragic, just one long level with ear piercingly horrendous cringe banter between the mech and the pilot girl. Unfortunately, it's a pretty awkward game, as it doesn't do anything particularly well. The production/automation is heavily simplified (barely a step above Supreme Commander) so it's not that engaging, the enemy waves/base defense are not really something to worry about too much (none of the tension of This is a heavily simplified Factorio-style game, with more emphasis on base defense. This is a heavily simplified Factorio-style game, with more emphasis on base defense. Everything considered this game deserves a very good score in my opinion: Graphics: 10 Gameplay: 10 (Can be really addicting) Sounds: 10 (Nice voice act, some funny dialogs and good ambiental sounds) Cutscenes: 9 (The opening cutscene was short but very well made) … Expand This is really useful sometimes belive me. If your base demands your attention while exploring you can open a rift back to it lefting another rift at you location. All map is random generated so you cant know what you will find when exploring it.
#THE RIFTBREAKER ROADMAP HOW TO#
As you evolve your base you learn how to deal with this problems. Meteors showers, earthquakes, tornados, acid rain, fog, ion storms, sand storms, swarm attacks, etc. Be you in base or in some of the reconnaissance missions. There is a big research tree and lots of customizations for your base and your suit. It's all about stablish your base and explore your surroundings, catalog new species, research new technologies and open the rift back to earth. I truly feel like I'm exploring a unknow world. But after 10 hours of gameplay I can say this game is really fun. There is a big research tree and lots of customizations for Well.
